SlashAI

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GameDesign

Gaming & Esports

GameDesign

36 commands

/MonetizeMobileGame

Design an ethical monetization model for a smartphone-based game — e.g. a mobile game with match-three puzzle mechanics.

Gaming & Esportsmedium#mobile#casual

/DesignAchievement

Prototype the design of an in-game accomplishment badge — e.g. an achievement for completing the game without dying.

Gaming & Esportsadvanced#achievement#rewards

/MonetizeGameTrailer

Design an ethical monetization model for a promotional video — e.g. a game trailer revealing the release date.

Gaming & Esportseasy#trailer#marketing

/BalanceInGamePurchase

Rebalance the numbers in a paid digital add-on — e.g. an in-game purchase for cosmetic skins.

Gaming & Esportsmedium#iap#monetization

/DesignProgressionSystem

Prototype the design of the way players level up — e.g. a progression system with skill trees.

Gaming & Esportseasy#progression#leveling

/MonetizeCharacterAbility

Design an ethical monetization model for a special player power or skill — e.g. a character ability that freezes enemies briefly.

Gaming & Esportsmedium#ability#character

/BalanceGameJamEntry

Rebalance the numbers in a rapid-prototype competition entry — e.g. a game jam entry made in 48 hours.

Gaming & Esportsadvanced#gamejam#prototype

/DesignMobileGame

Prototype the design of a smartphone-based game — e.g. a mobile game with match-three puzzle mechanics.

Gaming & Esportsmedium#mobile#casual

/BalanceModSupport

Rebalance the numbers in community-made game modifications — e.g. mod support for a sandbox building game.

Gaming & Esportsmedium#mods#community

/DesignGameTrailer

Prototype the design of a promotional video — e.g. a game trailer revealing the release date.

Gaming & Esportseasy#trailer#marketing

/MonetizeInGamePurchase

Design an ethical monetization model for a paid digital add-on — e.g. an in-game purchase for cosmetic skins.

Gaming & Esportsmedium#iap#monetization

/BalanceQuestLine

Rebalance the numbers in a chain of in-game missions — e.g. a questline about recovering a stolen artifact.

Gaming & Esportsadvanced#quest#narrative

/DesignCharacterAbility

Prototype the design of a special player power or skill — e.g. a character ability that freezes enemies briefly.

Gaming & Esportsmedium#ability#character

/MonetizeGameJamEntry

Design an ethical monetization model for a rapid-prototype competition entry — e.g. a game jam entry made in 48 hours.

Gaming & Esportsadvanced#gamejam#prototype

/BalanceIndieGame

Rebalance the numbers in a small independent game project — e.g. an indie game about a lonely lighthouse keeper.

Gaming & Esportseasy#indie#development

/MonetizeModSupport

Design an ethical monetization model for community-made game modifications — e.g. mod support for a sandbox building game.

Gaming & Esportsmedium#mods#community

/BalanceBetaTest

Rebalance the numbers in an early player testing phase — e.g. a beta test for an upcoming survival game.

Gaming & Esportsadvanced#beta#testing

/DesignInGamePurchase

Prototype the design of a paid digital add-on — e.g. an in-game purchase for cosmetic skins.

Gaming & Esportsmedium#iap#monetization

/MonetizeQuestLine

Design an ethical monetization model for a chain of in-game missions — e.g. a questline about recovering a stolen artifact.

Gaming & Esportsadvanced#quest#narrative

/BalanceLevelDesign

Rebalance the numbers in the layout of a playable stage — e.g. level design for a stealth-based platformer.

Gaming & Esportseasy#level#design

/DesignGameJamEntry

Prototype the design of a rapid-prototype competition entry — e.g. a game jam entry made in 48 hours.

Gaming & Esportsadvanced#gamejam#prototype

/MonetizeIndieGame

Design an ethical monetization model for a small independent game project — e.g. an indie game about a lonely lighthouse keeper.

Gaming & Esportseasy#indie#development

/BalanceAchievement

Rebalance the numbers in an in-game accomplishment badge — e.g. an achievement for completing the game without dying.

Gaming & Esportsadvanced#achievement#rewards

/DesignModSupport

Prototype the design of community-made game modifications — e.g. mod support for a sandbox building game.

Gaming & Esportsmedium#mods#community

/MonetizeBetaTest

Design an ethical monetization model for an early player testing phase — e.g. a beta test for an upcoming survival game.

Gaming & Esportsadvanced#beta#testing

/BalanceProgressionSystem

Rebalance the numbers in the way players level up — e.g. a progression system with skill trees.

Gaming & Esportseasy#progression#leveling

/DesignQuestLine

Prototype the design of a chain of in-game missions — e.g. a questline about recovering a stolen artifact.

Gaming & Esportsadvanced#quest#narrative

/MonetizeLevelDesign

Design an ethical monetization model for the layout of a playable stage — e.g. level design for a stealth-based platformer.

Gaming & Esportseasy#level#design

/BalanceMobileGame

Rebalance the numbers in a smartphone-based game — e.g. a mobile game with match-three puzzle mechanics.

Gaming & Esportsmedium#mobile#casual

/DesignIndieGame

Prototype the design of a small independent game project — e.g. an indie game about a lonely lighthouse keeper.

Gaming & Esportseasy#indie#development

/MonetizeAchievement

Design an ethical monetization model for an in-game accomplishment badge — e.g. an achievement for completing the game without dying.

Gaming & Esportsadvanced#achievement#rewards

/BalanceGameTrailer

Rebalance the numbers in a promotional video — e.g. a game trailer revealing the release date.

Gaming & Esportseasy#trailer#marketing

/DesignBetaTest

Prototype the design of an early player testing phase — e.g. a beta test for an upcoming survival game.

Gaming & Esportsadvanced#beta#testing

/MonetizeProgressionSystem

Design an ethical monetization model for the way players level up — e.g. a progression system with skill trees.

Gaming & Esportseasy#progression#leveling

/BalanceCharacterAbility

Rebalance the numbers in a special player power or skill — e.g. a character ability that freezes enemies briefly.

Gaming & Esportsmedium#ability#character

/DesignLevelDesign

Prototype the design of the layout of a playable stage — e.g. level design for a stealth-based platformer.

Gaming & Esportseasy#level#design